![]() ![]() The game doesn’t have a strong enough narrative to carry the title alone. Without the effective atmosphere and puzzles, Tormented Souls would be lacking. In-game Screenshot “Without the effective atmosphere and puzzles, Tormented Souls would be lacking.”Īs much as I enjoyed this game, flaws were present. Players must draw enemies to light sources to defeat them, which adds an exciting layer to otherwise basic combat. Where combat differs from its predecessors is that the player is forced to stay out of the dark as failing to do so for too long results in a game over. The player receives various weapons to use, but it’s glaringly obvious that some are better than others. For the most part, it is clunky and boring enemies can hit-stun into combos, and by the end of the game, they serve more as an annoyance than a threat. However, Tormented Souls’ combat is not as fun as its puzzles. Thankfully, each puzzle feels fresh and exciting due to the large variety of mechanics in play. The game plays out much like a locked-room experience, where solving one puzzle gives you the means to solve another. They are thoughtful and innovative, not simply “collect all the puzzle pieces” and not as tough as Silent Hill 3‘s “Shakespeare” riddle, either. ![]() Where Tormented Souls truly shines, though, is in its puzzles. In-game Screenshot “The game plays out much like a locked-room experience.” Meaningful fixed camera angles and well-timed sounds only add to this effect. Players are purposely held back from seeing what monstrosities are lurking around the corners. The bulk of fear comes from the heavy shadows, which, again, Tormented Souls does so well. Items and furniture have high levels of detail, even while playing on lower graphics settings. The explorable areas are Lovecraftian, creepy, and beautifully rendered. With fixed camera angles, tank controls, scarce ammo, and limited saves, Tormented Souls has it all.Īlthough the graphics are not groundbreaking by any means, Tormented Souls does a fantastic job of creating an unsettling atmosphere. Fortunately, Dual Effect and Abstract Digital have come together to develop a true and worthy successor to the survival horror genre. If you take one look at The Medium, you can immediately notice every problem that accompanies it. As someone who grew up playing classic horror games like Resident Evil and Silent Hill, I have struggled to enjoy the modern renditions of horror. ![]()
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